Since it was only ever officially released for the Nintendo 64 in 1997, plenty of folks are going to be experiencing Doom 64 for the first time later this month. Doom 64 took the series in that direction long before Doom 3 came about, and we'll also get to see that atmosphere and story expanded upon in a brand new chapter made for the port. It picks up the story from there and, rather than stick close to the presentation of id's originals, Doom 64's levels are typically much darker and its ambient soundtrack is more foreboding. Midway more-or-less designed Doom 64 as a sequel to Doom 2. After all, Doom 64 isn't just riding the wave of hype that Doom Eternal has generated. As we've seen more of id's Doom Eternal in the months since, the reasoning behind bringing back Doom 64 has become much clearer. When Bethesda's Pete Hines popped up on a Nintendo Direct last year to announce a re-release of Midway's Doom 64, an often overlooked entry in the Doom franchise, it came as a pretty big surprise. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247.
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